Saturday, October 1, 2016

Chapter Two: Creating a World

While I was beginning to jot down the plot to this story I realized that I needed to create a new world with planet names and customs. I already knew the first thing I needed to address.

Since this universe would be a Utopian type world I knew I needed to address the issue of religion.
Most stories with Utopian societies often explain that a lack of religion was a key point in creating unity. As a Christian, I often try to have my faith come through my stories. However, I knew that I wanted this world to have a history of religion but has since forgotten it. I struggled on how I would convey this detail of the story for a long time. It finally came to me when I wanted my main character to make a discovery that would turn everything she knew upside down. However, religion would not play a big part in the development of the story. I knew I didn't want it to but I knew I wanted it to have a presence.

The next thing I needed to address was a government. For some reason, I have some love for councils. So, the idea that a government would be centered about councils was inevitable. While there would be three main councils for government and military, there would also be councils for other fields of work like education, medical, fine arts, and so on. However, only the political council would be voted on by the people. The rest would gain a seat on the councils by pure merit.

History and creation are actually kind of hard to explain without spoiling the story. The story takes place 2000 years after this human civilization has settled on a planet that has several moons. Eventually, they then colonized the moons that orbited the planet. Each planet and moon works like a city district. One moon would be like an art district and another a business district.

So, once I had religion, history, and government set in stone I knew it was time to apply the story to this new world!

Now I just need to give names to objects that only exist in this world...

Holoboard... that's a thing, right?

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